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During normal recording, SmarteStudio Learns about the Objects you interact with. If, for some reason, SmarteStudio cannot learn an object, you can create a Simulated Object. SmarteStudio identifies a simulated object by its location in the Window or Dialog and can perform certain generic actions on it, such as Click and Fill In. This works in the reverse sense also. That is, if SmarteStudio cannot identify an object, or, for example, you click outside any defined object in the AUT's UI, SmarteStudio will create a simulated object to represent the action.
Not all objects on a screen are "standard" or can be recognized by the libraries loaded. Some are compound objects, consisting of two or more individual objects that work together to deliver a UI effect or behaviour. Simulated objects "fill in the blanks" to allow SmarteStudio to cause an event outside the normal set of objects.